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/ Kompuutteri Kaikille K-CD 2000 #7 / K-CD-2000-07.iso / Missile Command / data1.cab / Program_Executable_Files / Data.mgf / stag_1_1.dat < prev    next >
Text File  |  2000-01-24  |  17KB  |  798 lines

  1. [city  4]
  2. offset =        -250
  3. heading =        0
  4. angle =        -40.000000
  5. size =        2
  6. type =        0
  7.  
  8. [city  3]
  9. offset =        1000
  10. heading =        45
  11. angle =        -24.000000
  12. size =        2
  13. type =        0
  14.  
  15. [city  2]
  16. offset =        700
  17. heading =        180
  18. angle =        0.000000
  19. size =        0
  20. type =        0
  21.  
  22. [city  1]
  23. offset =        -1000
  24. heading =        -60
  25. angle =        26.000000
  26. size =        2
  27. type =        0
  28.  
  29. [city  0]
  30. offset =        1000
  31. heading =        -135
  32. angle =        41.000000
  33. size =        0
  34. type =        0
  35.  
  36. [stage]
  37. num_missiles_3 =        18
  38. num_missiles_2 =        16
  39. num_missiles_1 =        14
  40. num_missiles_0 =        12
  41. wave_speed_3 =        1
  42. wave_speed_2 =        1
  43. wave_speed_1 =        0
  44. wave_speed_0 =        0
  45. enemy_pres_4 =        0
  46. enemy_pres_3 =        0
  47. enemy_pres_2 =        0
  48. enemy_pres_1 =        1
  49. enemy_pres_0 =        1
  50. enemy_speed =        10.0
  51. city_dest =            objects\crater03.npf
  52. city_dest_small =        objects\crater03sm.npf
  53. city_large =        objects\city03.npf
  54. city_medium =        objects\city03.npf
  55. city_small =        objects\city03sm.npf
  56. terrain_obj =        objects\World03.npf
  57. sky_obj =            objects\SkyDome03.npf
  58. world_3dvar_8 =        1.000000
  59. world_3dvar_7 =        1.000000
  60. world_3dvar_6 =        1.000000
  61. world_3dvar_5 =        1.000000
  62. world_3dvar_4 =        1.000000
  63. world_3dvar_3 =        240.000000
  64. world_3dvar_2 =        -1.500000
  65. world_3dvar_1 =        0.700000
  66. world_3dvar_0 =        480.000000
  67. fov_deg =            90.000000
  68. numcities =            5
  69. numwaves =            4
  70. numenemies =        3
  71. numsmartbombs =        0
  72. numMIRVs =            3
  73. MIRVwarheads =         1
  74. FogStart         = 75
  75. FogEnd            = 200
  76. FogColorRed     = 150
  77. FogColorGreen     = 125    
  78. FogColorBlue    = 200
  79. cloud_shadow =        Sky03.tex
  80.  
  81. [city  4]
  82. offset =        650
  83. heading =        60
  84. angle =        -39.000000
  85. size =        0
  86. type =        0
  87.  
  88. [city  3]
  89. offset =        -1000
  90. heading =        -30
  91. angle =        -20.000000
  92. size =        0
  93. type =        0
  94.  
  95. [city  2]
  96. offset =        1000
  97. heading =        0
  98. angle =        -5.000000
  99. size =        2
  100. type =        0
  101.  
  102. [city  1]
  103. offset =        300
  104. heading =        165
  105. angle =        24.000000
  106. size =        0
  107. type =        0
  108.  
  109. [city  0]
  110. offset =        -800
  111. heading =        -75
  112. angle =        39.000000
  113. size =        2
  114. type =        0
  115.  
  116. [stage]
  117. num_missiles_2 =        16
  118. num_missiles_1 =        14
  119. num_missiles_0 =        12
  120. wave_speed_2 =        1
  121. wave_speed_1 =        0
  122. wave_speed_0 =        0
  123. enemy_pres_4 =        0
  124. enemy_pres_3 =        0
  125. enemy_pres_2 =        0
  126. enemy_pres_1 =        1
  127. enemy_pres_0 =        1
  128. enemy_speed =        10.0
  129. city_dest =            objects\crater02.npf
  130. city_dest_small =        objects\crater02sm.npf
  131. city_large =        objects\city02.npf
  132. city_medium =        objects\city02.npf
  133. city_small =        objects\city02Sm.npf
  134. terrain_obj =        objects\World02.npf
  135. sky_obj =            objects\SkyDome02.npf
  136. world_3dvar_8 =        1.000000
  137. world_3dvar_7 =        1.000000
  138. world_3dvar_6 =        1.000000
  139. world_3dvar_5 =        1.000000
  140. world_3dvar_4 =        1.500000
  141. world_3dvar_3 =        240.000000
  142. world_3dvar_2 =        -1.500000
  143. world_3dvar_1 =        0.700000
  144. world_3dvar_0 =        480.000000
  145. fov_deg =            90.000000
  146. numcities =            5
  147. numwaves =            3
  148. numenemies =        3
  149. numsmartbombs =        0
  150. numMIRVs =            2
  151. MIRVwarheads =         1
  152. FogStart         = 10
  153. FogEnd            = 150
  154. FogColorRed     = 255
  155. FogColorGreen     = 200    
  156. FogColorBlue    = 190
  157. SkyDirection    = 90
  158. cloud_shadow =        Sky02.tex
  159.  
  160. [city  4]
  161. offset =        500
  162. heading =        128
  163. angle =        -32.000000
  164. size =        0
  165. type =        0
  166.  
  167. [city  3]
  168. offset =        -1000
  169. heading =        -15
  170. angle =        -15.000000
  171. size =        2
  172. type =        0
  173.  
  174. [city  2]
  175. offset =        1000
  176. heading =        60
  177. angle =        0.000000
  178. size =        0
  179. type =        0
  180.  
  181. [city  1]
  182. offset =        -500
  183. heading =        205
  184. angle =        16.000000
  185. size =        0
  186. type =        0
  187.  
  188. [city  0]
  189. offset =        750
  190. heading =        -25
  191. angle =        33.000000
  192. size =        2
  193. type =        0
  194.  
  195. [stage]
  196. num_missiles_2 =        14
  197. num_missiles_1 =        12
  198. num_missiles_0 =        10
  199. wave_speed_2 =        0
  200. wave_speed_1 =        0
  201. wave_speed_0 =        0
  202. enemy_pres_4 =        0
  203. enemy_pres_3 =        0
  204. enemy_pres_2 =        0
  205. enemy_pres_1 =        0
  206. enemy_pres_0 =        1
  207. enemy_speed =        12.0
  208. city_dest =            objects\crater01.npf
  209. city_dest_small =        objects\crater01sm.npf
  210. city_large =        objects\city01.npf
  211. city_medium =        objects\city01.npf
  212. city_small =        objects\city01Sm.npf
  213. terrain_obj =        objects\world01.npf
  214. sky_obj =            objects\SkyDome01.npf
  215. cloud_shadow =        CloudShadow00.pcx
  216. world_3dvar_8 =        1.000000
  217. world_3dvar_7 =        1.000000
  218. world_3dvar_6 =        1.000000
  219. world_3dvar_5 =        1.000000
  220. world_3dvar_4 =        1.500000
  221. world_3dvar_3 =        240.000000
  222. world_3dvar_2 =        -1.500000
  223. world_3dvar_1 =        0.700000
  224. world_3dvar_0 =        480.000000
  225. fov_deg =            80.000000
  226. numcities =            5
  227. numwaves =            3
  228. numenemies =        2
  229. numsmartbombs =        0
  230. numMIRVs =            1
  231. MIRVwarheads =         1
  232. FogStart         = 30
  233. FogEnd            = 175
  234. FogColorRed     = 150
  235. FogColorGreen     = 90    
  236. FogColorBlue    = 0
  237. cloud_shadow =        Sky01.tex
  238.  
  239. [city  3]
  240. offset =        0
  241. heading =        55
  242. angle =        -30.000000
  243. size =        0
  244. type =        0
  245.  
  246. [city  2]
  247. offset =        0
  248. heading =        -20
  249. angle =        -10.000000
  250. size =        2
  251. type =        0
  252.  
  253. [city  1]
  254. offset =        0
  255. heading =        180
  256. angle =        10.000000
  257. size =        2
  258. type =        0
  259.  
  260. [city  0]
  261. offset =        0
  262. heading =        -20
  263. angle =        30.000000
  264. size =        0
  265. type =        0
  266.  
  267. [stage]
  268. num_missiles_1 =        12
  269. num_missiles_0 =        10
  270. wave_speed_1 =        0
  271. wave_speed_0 =        0
  272. enemy_pres_4 =        0
  273. enemy_pres_3 =        0
  274. enemy_pres_2 =        0
  275. enemy_pres_1 =        0
  276. enemy_pres_0 =        0
  277. enemy_speed =        12.0
  278. city_dest =            objects\crater00.npf
  279. city_dest_small =        objects\crater00sm.npf
  280. city_large =        objects\city00.npf
  281. city_medium =        objects\city00.npf
  282. city_small =        objects\city00Sm.npf
  283. terrain_obj =        Objects\World00.npf
  284. sky_obj =            Objects\SkyDome00.npf
  285. world_3dvar_8 =        1.000000
  286. world_3dvar_7 =        1.000000
  287. world_3dvar_6 =        1.000000
  288. world_3dvar_5 =        1.000000
  289. world_3dvar_4 =        0.850000
  290. world_3dvar_3 =        150.000000
  291. world_3dvar_2 =        -1.500000
  292. world_3dvar_1 =        0.700000
  293. world_3dvar_0 =        480.000000
  294. fov_deg =            75.000000
  295. numcities =            4
  296. numwaves =            2
  297. numenemies =        0
  298. numsmartbombs =        0
  299. numMIRVs =            0
  300. MIRVwarheads =         0
  301. FogStart         = 25
  302. FogEnd            = 115
  303. FogColorRed     = 255
  304. FogColorGreen     = 255    
  305. FogColorBlue    = 255
  306. cloud_shadow =        Sky00.tex
  307.  
  308. [obj10022]
  309. anim_state4_loop =        0
  310. anim_state4_tick =        0
  311. anim_state4_type =        0
  312. anim_state4_frame =        0
  313. image_state4_name =        
  314. image_state4_flags =        0
  315. anim_state3_loop =        0
  316. anim_state3_tick =        0
  317. anim_state3_type =        0
  318. anim_state3_frame =        0
  319. image_state3_name =        
  320. image_state3_flags =        0
  321. anim_state2_loop =        0
  322. anim_state2_tick =        0
  323. anim_state2_type =        0
  324. anim_state2_frame =        0
  325. image_state2_name =        
  326. image_state2_flags =        0
  327. anim_state1_loop =        0
  328. anim_state1_tick =        0
  329. anim_state1_type =        0
  330. anim_state1_frame =        0
  331. image_state1_name =        
  332. image_state1_flags =        0
  333. anim_state0_loop =        -1
  334. anim_state0_tick =        150
  335. anim_state0_type =        0
  336. anim_state0_frame =        0
  337. image_state0_name =        RedLight.mgs
  338. image_state0_flags =        2
  339. action_state4 =        
  340. action_state3 =        
  341. action_state2 =        
  342. action_state1 =        
  343. action_state0 =        
  344. slug_state4_name =        
  345. snd_state4_enablesndid =        0
  346. snd_state4_sndid =        0
  347. snd_state4_id =        0
  348. snd_state4_loop =        1
  349. snd_state4_name =        
  350. spot_clrstate4 =        0
  351. slug_state3_name =        
  352. snd_state3_enablesndid =        0
  353. snd_state3_sndid =        0
  354. snd_state3_id =        0
  355. snd_state3_loop =        1
  356. snd_state3_name =        
  357. spot_clrstate3 =        0
  358. slug_state2_name =        
  359. snd_state2_enablesndid =        0
  360. snd_state2_sndid =        0
  361. snd_state2_id =        0
  362. snd_state2_loop =        1
  363. snd_state2_name =        
  364. spot_clrstate2 =        0
  365. slug_state1_name =        
  366. snd_state1_enablesndid =        0
  367. snd_state1_sndid =        0
  368. snd_state1_id =        0
  369. snd_state1_loop =        1
  370. snd_state1_name =        
  371. spot_clrstate1 =        0
  372. slug_state0_name =        
  373. snd_state0_enablesndid =        0
  374. snd_state0_sndid =        0
  375. snd_state0_id =        0
  376. snd_state0_loop =        1
  377. snd_state0_name =        
  378. spot_clrstate0 =        0
  379. spot_description =        
  380. spot_rect =        497 210 514 227
  381. spot_groupid =        0
  382. spot_linkid =        0
  383. spot_id =        65570
  384. spot_type =        1
  385. spot_flags =        1
  386.  
  387. [obj10021]
  388. anim_state4_loop =        0
  389. anim_state4_tick =        0
  390. anim_state4_type =        0
  391. anim_state4_frame =        0
  392. image_state4_name =        
  393. image_state4_flags =        0
  394. anim_state3_loop =        0
  395. anim_state3_tick =        0
  396. anim_state3_type =        0
  397. anim_state3_frame =        0
  398. image_state3_name =        
  399. image_state3_flags =        0
  400. anim_state2_loop =        0
  401. anim_state2_tick =        0
  402. anim_state2_type =        0
  403. anim_state2_frame =        0
  404. image_state2_name =        
  405. image_state2_flags =        0
  406. anim_state1_loop =        0
  407. anim_state1_tick =        0
  408. anim_state1_type =        0
  409. anim_state1_frame =        0
  410. image_state1_name =        
  411. image_state1_flags =        0
  412. anim_state0_loop =        -1
  413. anim_state0_tick =        80
  414. anim_state0_type =        0
  415. anim_state0_frame =        1
  416. image_state0_name =        FE_Light.mgs
  417. image_state0_flags =        2
  418. action_state4 =        
  419. action_state3 =        
  420. action_state2 =        
  421. action_state1 =        
  422. action_state0 =        
  423. slug_state4_name =        
  424. snd_state4_enablesndid =        0
  425. snd_state4_sndid =        0
  426. snd_state4_id =        0
  427. snd_state4_loop =        1
  428. snd_state4_name =        
  429. spot_clrstate4 =        0
  430. slug_state3_name =        
  431. snd_state3_enablesndid =        0
  432. snd_state3_sndid =        0
  433. snd_state3_id =        0
  434. snd_state3_loop =        1
  435. snd_state3_name =        
  436. spot_clrstate3 =        0
  437. slug_state2_name =        
  438. snd_state2_enablesndid =        0
  439. snd_state2_sndid =        0
  440. snd_state2_id =        0
  441. snd_state2_loop =        1
  442. snd_state2_name =        
  443. spot_clrstate2 =        0
  444. slug_state1_name =        
  445. snd_state1_enablesndid =        0
  446. snd_state1_sndid =        0
  447. snd_state1_id =        0
  448. snd_state1_loop =        1
  449. snd_state1_name =        
  450. spot_clrstate1 =        0
  451. slug_state0_name =        
  452. snd_state0_enablesndid =        0
  453. snd_state0_sndid =        0
  454. snd_state0_id =        0
  455. snd_state0_loop =        1
  456. snd_state0_name =        
  457. spot_clrstate0 =        0
  458. spot_description =        
  459. spot_rect =        514 210 531 227
  460. spot_groupid =        0
  461. spot_linkid =        0
  462. spot_id =        65569
  463. spot_type =        1
  464. spot_flags =        1
  465.  
  466. [obj10020]
  467. anim_state4_loop =        0
  468. anim_state4_tick =        0
  469. anim_state4_type =        0
  470. anim_state4_frame =        0
  471. image_state4_name =        
  472. image_state4_flags =        0
  473. anim_state3_loop =        0
  474. anim_state3_tick =        0
  475. anim_state3_type =        0
  476. anim_state3_frame =        0
  477. image_state3_name =        
  478. image_state3_flags =        0
  479. anim_state2_loop =        0
  480. anim_state2_tick =        0
  481. anim_state2_type =        0
  482. anim_state2_frame =        0
  483. image_state2_name =        
  484. image_state2_flags =        0
  485. anim_state1_loop =        0
  486. anim_state1_tick =        0
  487. anim_state1_type =        0
  488. anim_state1_frame =        0
  489. image_state1_name =        
  490. image_state1_flags =        0
  491. anim_state0_loop =        -1
  492. anim_state0_tick =        175
  493. anim_state0_type =        0
  494. anim_state0_frame =        2
  495. image_state0_name =        FE_Light.mgs
  496. image_state0_flags =        2
  497. action_state4 =        
  498. action_state3 =        
  499. action_state2 =        
  500. action_state1 =        
  501. action_state0 =        
  502. slug_state4_name =        
  503. snd_state4_enablesndid =        0
  504. snd_state4_sndid =        0
  505. snd_state4_id =        0
  506. snd_state4_loop =        1
  507. snd_state4_name =        
  508. spot_clrstate4 =        0
  509. slug_state3_name =        
  510. snd_state3_enablesndid =        0
  511. snd_state3_sndid =        0
  512. snd_state3_id =        0
  513. snd_state3_loop =        1
  514. snd_state3_name =        
  515. spot_clrstate3 =        0
  516. slug_state2_name =        
  517. snd_state2_enablesndid =        0
  518. snd_state2_sndid =        0
  519. snd_state2_id =        0
  520. snd_state2_loop =        1
  521. snd_state2_name =        
  522. spot_clrstate2 =        0
  523. slug_state1_name =        
  524. snd_state1_enablesndid =        0
  525. snd_state1_sndid =        0
  526. snd_state1_id =        0
  527. snd_state1_loop =        1
  528. snd_state1_name =        
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  530. slug_state0_name =        
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  545. [obj1001f]
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  624. [obj1001e]
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  702.  
  703. [obj1001d]
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  754.  
  755. [obj1001c]
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  798. spot_clrsta